![]() Also, any weapons with an Impact die of d10 or higher could cause a breach inside the moonbase. In a nod to Joe Haldeman’s classic The Forever War, troops that fell risked killing themselves as their heat exchangers contacted the frozen methane ice surface and exploded (I lost three troopers to this effect!). Second, the low gravity meant combat moves were x3 (rather than x2) but troops that used this risked falling on grounding. First, outside the sealed moonbase it was vacuum of course, so wounding hits were counted as kills. We had some interesting rules in place for this. ![]() The overall concept for this game was two elite forces fighting on an airless moon. ![]() Now a special team of the elite Ramstar Strikers is about to mount a surprise raid on the moonbase to attempt to rescue the heiress. But certain political maneuverings have the UDSS council making a secret agreement with the Kryton Corporation allowing them to mount a rescue attempt, and hanging the Altairians out to dry. The Altairians have been holding her secretly on a remote moonbase in orbit around a gas giant. The scenario was a follow-on from one we played a little over a year ago, in which the Kryton Corporation heiress Liselle Theron had been kidnapped during a raid. They did think it was cool though! Only one or two of the grognards there had even heard of Stargrunt of course. Our set-up got some attention from the 40K players surrounding us, who all seemed somewhat amused with all the non-GW minis on display. Yesterday, Chris and I played an epic game of Stargrunt at Endgame on one of their big minis tables. But the humans have a few surprises up their sleeves. The next game we’re planning is a bug hunt! A research team in an alien jungle is about to make a very nasty discovery! The Arachnids from SST will make an appearance as “xenocrabs” trying to rip Chris’ planetary landing party (converted AT-43 Red Blok) into tiny bits. This time, the Ramstar corporate mercs succeeded. Minis are the old Metal Magic Spacelords Cybertech Bunkerbreakers from the 80’s, now available from EM-4, and Mongoose Starship Troopers M.I. Altairian Nightshade Commandos (Special Forces). Pig Iron minis again, plus powered armor from EM-4, with AT-43 Red Blok troopers.Īnd the most recent game, Operation Icepick, which was the follow-on to the first hostage rescue scenario above. ![]() Jonathan Breese and I played again when we did a big city fight game. Pig Iron minis on both sides, with an assortment of different vehicles. This was a supply convoy ambush scenario. Of special interest are the Pig Iron APC and the paper dropship model.Ĭhris (Irate Squirrel) and Michael Miller were the players in the next game which I refereed. Minis are once again Pig Iron and Vor Union. They failed and this set up a later game. The Ramstar troops were trying to rescue a kidnapped hostage. In the next game, Altairian Regulars (UDSS) vs. Minis are Pig Iron’s Kolony Militia, FASA’s Vor Union, and Heavy Gear power suits. It was a quick assault scenario and we tried out the sniper rules, which in SG are pretty interesting. Minis are Pig Iron Heavy Infantry and FASA VOR Union (now available through Ironwind). Some are posts on TMP, with links to pics on Flickr, others are links to my minis blog.įor our very first game, my opponent Jonathan and I did a simple platoon vs. Here’s a list of all the SG battle reports that I have, in the order the games were played. It’s a big setting and there is still lots of stuff we can do! The big conflict is the one between the United Democratic Socialist Systems, an alliance of star systems that have broken away from the yoke of corporate oppression and Old Terra national entities, and the Interstellar Corporate Commission a huge conglomeration of colonial interests funded by Earth’s mega-corporations.īut there are other things going that we haven’t even touched on yet – pirates, frontier skirmishes, territorial power grabs, the death throes of old Terran national blocs, local civil wars. Each of us has made a few factions, building and incorporating ideas from each other into the background. We’ve created a setting for our games that all the players have contributed to. Looking at them this way, you can see the story that is emerging from our games. I’ve made a list of all the Stargrunt battles we’ve played.
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