![]() The only way a pilot knows to deal with shit is to SHOOT, this time at the asses of several of the witches Much silliness is enjoyed by all in the thread. Sweet wheelchairs! Little girls being calmed down! THEY PUT TWO AND TWO TOGETHER! Guns are pulled! Bricks are shat!įallout from the encounter in the basement, we go drink in the plane. This one is not a false labeled image dump We set up an ELINT mission, unleash delicious revenge on Ian, then are witness to Sanya putting a gun to Minna's head We get girl advice from Sean, learn about alien signals, play with Chuck's Mustang and then punch him in the face ![]() Pancakes, rumour, Rommel, lessons on pre-decimal British coinage and major Perrine issues ![]() We then hit the deck and activate War Emergency Power as we flip upside down and strafe the Martian assault boats closing on the downed Witch. We turn on our radar full power, drawing all of the Martians towards us. Retaliation may be heading for disproportionate We compare kills with Chuck, then discover our stuff was moved. Oh, and we save Chuck Yeager's ass from a beating. We're nearly kicked out of the 501st, bounce Minna in front of Patton, and have a talk with Sakamoto that forces us to think about our emotions too hard. Sanya can see the PAST, isn't that great? Also spiders. We distribute everyone's gifts as Toga-Claus, somewhat normalize relations with Trude, have a chat with Sakamoto, show off our singing to Minna, and Sanya starts channeling alien gods/Martian radio chatter. We fucked up bad, Rommel is a Bro, Patton chews us up and we have MONUMENTAL trouble with girls. Strike Witches, Strike Witches quest, collective game, planes, ww2, pilot, planefag Strike Witches: Booze Suppression Systems We take a shower and trude says hello(with her fist) We get our revenge on Pappy and Luke, and then learn the Martians are cribbing notes from the Reds. Strike Witches, Strike Witches quest, collective game, planes, ww2, pilot We talk to the wizard of clocks and hunt for a silk robe We steal shit, buy shit, wind up in the paper, and give no fucks. Strike Witches: Dynamic Shopping aka Grand Theft Errything. We lightly troll Minna, and Charlotte lays down a shopping list for us while we're in Christchurch. Strike witches, pilots, planes, WWII, Collective Game, Strike Witches Quest, planefag, will it fit in a b52 We have an oopsie with the new plane and go to acquire booz ![]() Through previously-undisplayed diplomacy we dodge defenestrationm and acquire new P-61 Minna's gone missing, and we've ended up on Gertrude's bad side. We troll Perrine, meet with a German officer that might have been Rommel, and then get hauled in front of General Patton. Strike witches, pilots, planes, WWII, Collective Game, Strike Witches Quest, planefag We just barely survive an encounter with an alien, and the other witches all seem to be safe. We strike our commanding officer when she gives us orders we don't like, then charge into the alien transport ship. Strike witches, pilots, planes, WWII, Collective game, Strike Witches Quest, planefag This must be what being on the other end of an X-COM raid is like. The aliens launch a night-time commando raid on the Witches' base, and we fight to get the girls to their Striker units as the aliens use stun prods to try to capture them alive. You are a fighter pilot of the 442nd Night Fighter Squadron, rated for the P-61A Black Widow, and as suits the death-dealer of the dark skies, you're currently squelching about in waterlogged jeans and no shirt, kneeling by a rotary phone to listen into a conversation.Ĭollective Game, Strike Witches quest, strike witches, planefag Strike witches, pilots, planes, WWII, Collective game, Strike Witches Quest We give absolutely no fucks when faced with a superior officer, find our crew alive and unharmed, then find out we're stranded on this island till tomorrow. Strike witches, pilots, planes, WWII, Collective game We talk shop in the O-Club, get drunk, flying coastal morning patrol, and crash on an island we aren't supposed to be on
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